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Man Who Stole Dead Woman’s Cell Phone Turns Himself In

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Man Who Stole Dead Woman’s Cell Phone Turns Himself In

Boston transit police have identified a man who stole the phone of a woman who was killed by a subway train on Thursday, reports the Boston Herald.

When the woman was hit by the train, her cell phone landed on the subway platform. The man in the video can be seen looking shocked at what happened as he slides his foot on top of her phone, then looks around before picking it up and putting it in his pocket.

Josue Gonzalez turned himself in to police on Friday night, along with the stolen phone. He will likely face larceny charges.

[Photo via CBS News]

An earlier version of this post misspelled the suspect's name. It has been updated with the correct one.


Brown University Student Tests Positive For Date-Rape Drug at Frat Party

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Brown University Student Tests Positive For Date-Rape Drug at Frat Party

One of two students who drank punch at a Brown University frat house in mid-October has tested positive for date-rape drug GHB, the Providence Journal reports. Brown representatives sent out a campus-wide email announcing the test results on late Saturday, in compliance with the Clery Act.

The two students attended a party at the Phi Kappa Psi fraternity on October 17. One student's test results came back positive for GHB, while the second student's results are still pending, Margaret Klawunn, vice president for Campus Life and Student Services at Brown said in the university-wide email.

Via the Providence Journal:

The students who drank the punch at the Brown chapter of Phi Kappa Psi — the only fraternity at Sears House — reported "a rapid onset of intoxication," beyond what would be expected for the amount they had to drink, and "memory loss for a significant period of time," according an earlier campus-wide notice sent by Klawunn.

Brown has said that it suspended the fraternity which hosted the Oct. 17 event, the email states.

Any students with information on the incident are being asked to call (401) 863-3322 and speak with Sgt. John Carvalho at the Brown University Department of Public Safety.

[Image via Brown.edu]

Baby Gorilla Crushed to Death in Tragic Zoo Accident

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Baby Gorilla Crushed to Death in Tragic Zoo Accident

Kabibe, a 15-month-old western lowland gorilla, was killed Friday when she darted under a closing hydraulic door at the San Francisco Zoo.

The fatal accident occurred after-hours when the zoo's gorillas were being transferred from their main enclosure to their night quarters, NBC News reports.

"Some animal deaths are more difficult to process than others," said a zoo spokesperson in a statement, "and this tragedy has struck us all in the deepest way imaginable."

According to the San Francisco Chronicle, at least two other animals have been killed in incidents involving hydraulic doors at zoos.

[Image via Facebook/May Woon]

Child Lives The Dream, Gets to Trigger Implosion of Huge Building

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Child Lives The Dream, Gets to Trigger Implosion of Huge Building

Months ago, I suggested starting a Building Implosions Reviews subblog on Gawker.com but was swiftly and permanently denied. In the months since good implosion content first hit our webspace, the implosion game has been upped—by a four-year-old kid.

Young DJ Pitts, who had been a patient at the Children's Healthcare of Atlanta hospital, was selected as the chief implosion controller for the Executive Park Motor Hotel, where CHOA will expand its facilities after the implosion mess is cleaned up. In the clip below, you can see Pitts holding a cartoonishly large button controller that triggered the 19-story building's collapse, inciting envy in every direction.

According to NBC11, it took only 20 seconds for the building to collapse and the hotel had been standing since the 70s.

For a different and more majestic angle of the implosion, watch here:

[Image via YouTube]

One Killed, One Injured After Pair Explores Train Trestle

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One Killed, One Injured After Pair Explores Train Trestle

Two people were struck by a train while hiking on a trestle hundreds of feet off the ground on Saturday near Lynchburg, Virginia, according to ABC News. One man was killed and his female friend was injured.

The victims, both 21, were Victoria Bridges and Jonathan Gregoire, the latter of whom was pronounced dead at the scene. Bridges was airlifted to a local Virginia hospital and is reportedly in stable condition and speaking to her family.

The last photo on Gregoire’s Instagram account—where he chronicled his avid hiking habit—is dated November 2, and features him standing on the same stretch of track where he was killed a week later. The caption includes the hashtag #adventuretillwedie.

[Photo via Instagram]

This Tiny Living Teddy Bear Would Like to Have a Word

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What does this fuzzy little stumblebum—apparently named Munchkin—want? I don't know, but she's coming right over, fast.

Oh god, do you see her little arms? They move just like real teddy bear arms. Or what teddy bear arms would look like if they were real. Which I guess they are because look.

Huh, she didn't really want anything, I guess. Weird.

Oh well, better watch it 10 more times.

[h/t BuzzFeed]

Woman Pulls Fake Teeth From Bartender’s Mouth To Save Her Marriage

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Woman Pulls Fake Teeth From Bartender’s Mouth To Save Her Marriage

A Massachusetts woman has been charged with assault after yanking the false teeth out of a bartender’s mouth and then throwing a beer bottle at her.

According to the Telegram & Gazette, Caterina Froio-Chaput went to the American Legion on Wednesday night on suspicion that the bartender there, Susan Carlson, was sleeping with her estranged husband. She was refused a drink and when asked to leave:

Ms. Froio-Chaput allegedly started hitting the bartender in the face and pulled the false teeth out of the bartender’s mouth. After the bartender escaped behind the bar, Ms. Froio-Chaput allegedly picked up a beer bottle from the counter and threw it at her, striking her in the chest, according to the police report.

When police showed up, Froio-Chaput told officers that she did not have the bartender’s teeth—a very bold bluff. Officers asked to check her belongings, and so obviously “Froio-Chaput ripped off her vest and threw it to the floor. Another officer picked up the vest and found the false teeth in the woman’s right front pocket, according to the police report.“

It seemed like jig was up, but Froio-Chaput had one more ace up her sleeve. According to the police report, she told officers: "No, I don’t have fake teeth. They must belong to that bitch and she must have planted them in my pocket." Bulletproof.

Froio-Chaput is now facing charges of assault and battery, and assault and battery with a deadly weapon. The deadly weapon was the beer bottle. Froio-Chaput claims she merely knocked over the bottle while defending herself.

In a follow-up interview with the Boston Herald, Froio-Chaput said, “I don’t condone what happened. I feel very badly about it,” but claimed that she acted in the best interest of her family. “I’m a lover, not a fighter,” she said.

[Image via Shutterstock]

Critics Blast Nicki Minaj for Nazi-Inspired Music Video

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On Saturday, Nicki Minaj released the lyric video for her recent single "Only" and, well, yikes.

As quite a few commenters pointed out, much of the video's imagery seems to be derived from the Nazis, specifically its color scheme, armbands, swastika-like Young Money logo and Riefenstahl-esque long shots.

Of course, video director Jeff Osborne would hardly be the first person to evoke Nazi aesthetics for fun and profit, but generally artists have refrained from using comparisons to Hitler's regime as a compliment.

Minaj has yet to respond to the criticism, but Osborne has been retweeting negative reactions to his video since yesterday.

[h/t Vulture]


Iraqi Officials: Head of ISIS Wounded In Airstrike

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Iraqi Officials: Head of ISIS Wounded In Airstrike

The Associated Press is reporting that the leader of ISIS (aka the Islamic State aka ISIL), Abu Bakr al-Baghdadi, was wounded in an airstrike on Saturday. Brief statements from Iraq’s Defense and Interiors Ministries said that al-Baghdadi had been wounded, working off of intel provided by informants within ISIS. They did not elaborate on the extent of said injuries.

American military officials did confirm to Reuters that they had carried out airstrikes against ISIS convoys over the weekend, but were unable to confirm whether al-Baghdadi had been among those present. According The New York Times, coalition forces were targeting “what was assessed to be a gathering of ISIL leaders.”

As the AP notes, al-Baghdadi “is purported to have made only one public appearance,” appearing in Mosul to deliver a sermon. Video of that appearance showed up online in June.

[Photo via Associated Press]

Hey, Here's a Very Relaxing Clip of Tightropers Crossing Victoria Falls

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Hey, look up there. Did you take your vertigo medication this morning? Fully recovered from last night's shameful tequila-flavored swamp dive? You could do with watching a relaxing, serene video clip of tightropers crossing over a 100-meter waterfall. It'll put you at ease. Just watch.

No, suckers!!! Gotcha. This video is a frightening test of the will for the viewer, only made easier due to the security of the tightropers' harnesses. Two high-wire artists took on the open, unruly chasm of Victoria Falls between Zimbabwe and Zambia, committing to a 100-meter walk over scary waters.

Take a deep breath: Lukas Irmler & Reinhard Kleindl made it to the other side safely, but hold this quote, from Kleindl, close to your heart: "Optically it's very difficult because the spray comes from the sides and it's like waves, they try to drag you, so it's really difficult for the optics and obviously everything is very heavy because it's soaked with water."

A metaphor for life.

Dog Poop Dispute Ends in Attempted Double Homicide

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Dog Poop Dispute Ends in Attempted Double Homicide

Police in Springfield, Massachusetts say a spat between building tenants about dog poop turned into something far shittier on Saturday: a less-than-neighborly double stabbing.

33-year-old Michael Valentin was arrested yesterday on two counts of armed assault with intent to murder after allegedly stabbing his 46-year-old neighbor and her 23-year-old daughter in the face, neck and back. Valentin was apparently angered by feces left by their dogs in shared spaces of the multi-family home they both rented.

From NBC New York:

Valentin called police earlier to complain that the victims' two pit bulls would defecate on the rear stairs and side yard. Police asked the landlord to resolve the code violation. The stabbing occurred about two hours later.

Valentin is scheduled to be arraigned on Monday.

[Image via Facebook/Springfield Police Dept.]

Kim Jong Un's Best Friend Takes Credit for Release of American Detainees

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Kim Jong Un's Best Friend Takes Credit for Release of American Detainees

Dennis Rodman says you're welcome, America.

It wasn't immediately clear why North Korea released two American citizens—Kenneth Bae and Matthew Todd Miller—sometime this weekend after months in captivity. Now we know—according to Dennis Rodman, it was Dennis Rodman.

The former basketball player, now known for his role in the North Korean regime as Kim Jong Un's official birthday planner, told TMZ he wrote his buddy a powerful letter in January that all but ensured Bae's release.

In the letter, Rodman gently explained that he wouldn't be able to hang out with the dictator again until the American prisoners were sent home.

"I write to you saddened because as you know my trips to the DPRK have provided a lot of problems for me and for my career," Mr. Rodman wrote in the letter, provided to TMZ. "I would like to come back to the DPRK as soon as possible to discuss the possible release of the American citizen, Kenneth Bae."

"It will be almost impossible for me to come if my country doesn't see how compassionate DPRK is," he added.

Rodman wasn't always so charitable about Bae, however—in January he had a bizarre meltdown on CNN, yelling about "what [Bae] did," and repeatedly declaring his love for Kim Jong Un.

[h/t Uproxx]

Man Explodes While Train Surfing in Connecticut

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Man Explodes While Train Surfing in Connecticut

A man train surfing in Connecticut caught on fire this weekend when he accidentally electrocuted himself as the train pulled into a station.

According to reports Metro-North employees discovered Brian McClellen, 21, burning on top of a Manhattan-bound commuter train when the power suddenly shut off around 5 am Sunday.

McClellen had reportedly been enjoying a long train-surfing session when he was suddenly electrocuted by a mechanical arm called a pantograph, which transfers electrical currents from overhead lines to the train.

Greenwich police told reporters they believe there may have been an explosion when McClellen was electrocuted. Metro-North employees had to use fire extinguishers to rescue the 21-year-old, who was transported to a burn unit and remains in critical condition.

"Subway surfing is simply one of the dumbest things you can do," reports common sense and an MTA spokesperson.

[image via Shutterstock]

Justin Bieber Coughs Up $80,000 for Wrecking Neighbor's House With Eggs

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Justin Bieber Coughs Up $80,000 for Wrecking Neighbor's House With Eggs

Tattooed salami Justin Bieber is still paying the price for that time he egged his neighbor's house in January. TMZ reports today that Bieber coughed up 80,000 whole dollars for damages. Was he throwing eggs or grenades?

Here's a video of the alleged attack, where you can hear Bieber yelling "fuck you" at his neighbor, his reported enemy:

No word on how the damage added up to $80k.

TMZ notes that Bieber is still on probation and in the process of completing anger management classes and community service in addition to paying damages. He definitely probably maybe learned his lesson.

In what is perhaps an indication of his reformed behavior, Bieber attended the Steelers' bible study before their game against the Jets this weekend. The Steelers lost in an upset.

[Photo via Getty]

​Humiliated Boston Grammar-Bully Teaches Us All: Shut Up About Usage

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​Humiliated Boston Grammar-Bully Teaches Us All: Shut Up About Usage

Boston magazine has a lovely summary of a Twitter incident from last week, in which someone responded to an MBTA train delay announcement by attacking the transit agency's choice of words. The T had written:

A user named Stephen Wojnar ("Free-thinking, Constitution-loving New England libertine mortgage banker") was provoked to respond: "The use of due to REQUIRES a fiduciary (that means $$) responsibility," he declared. "#GrammarMatters"

This is, as a cascade of other people told him, complete and utter bullshit. It is an absurd and fictitious claim about language, unsupported by anything but some vague sense that a word must mean one thing and cannot even metaphorically mean another thing. (God help the banking customer who might have a question for Wojnar about "liquidity.")

Language Log notes that people have been senselessly trying to browbeat other people about "due" for 250 years, and have been wrong all along. It also notes that Wojnar used "fiduciary" when he meant "financial." (Muphry's Law in action.)

There is always someone on the internet ready to scold other people about some language shibboleth. Usually the scolds are wrong. Always they are assholes. This is, in fact, the only language rule that matters online: If you are scolding someone about grammar or usage, you are an asshole.

Sometimes you want to be an asshole. Sometimes you want to be hostile and to be seen as being hostile, if you have another reason to dislike the person you're correcting. That's fine; just remember you're very likely to make an error of your own in the process.

But you're demonstrating hostility, not virtue. The urge to tell other people off about grammar is a social one, an act of insecurity masquerading as superiority. Usually, the scolder is someone who was scolded once, and bears a festering wound from it. That pain must be inflicted on someone else in turn, so that the memory of shame becomes present-day pride.

There is an audience for this behavior. Writers have succeeded by pandering to this attitude, the misplaced snobbery and one-upspersonship. They are bad people and their fans are bad. People with real command of language ignore them and go securely about their business.

Even if you are right about the point in question—which is much less likely than you think—so what? Precise standard grammar is one form of social currency, but only one, and the internet is a vast and chaotic bazaar. You are advertising your narrowness. The person you are berating might not care at all. Or they (yes: they) might have committed an innocent typo, and might know it's an error, and might already be embarrassed about it without you declaring in a public forum that they are ignorant and you are better than they are.

Or, again, again, again: They might be right and you might be wrong. When in doubt—or rather, when in the grip of frothing, righteous certitude—shut up. If it's really an error, some other asshole will come along and flag it for you, and save you the work of having to be an asshole. Shut up.

[Image by Jim Cooke]


New York Times Finally Admits It Has Never Heard of Good Burger

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New York Times Finally Admits It Has Never Heard of Good Burger

Last week, America's paper of record published an article on Alex From Target, a cherubic teen superstore employee who briefly became the most notorious human on Twitter before his inspirational rise to fame was co-opted by society's least upstanding citizens. The Times' story was perfunctory except for one curious part that revealed a lack of pop culture knowledge that will make any true '90s kid spit Sunny D onto his Gameboy.

In explaining how Alex From Target's impact reverberated across the web, writer Leslie Kaufman noted that a large number of copycat memes had sprouted up in its wake. She wrote (via Wayback Machine):

New York Times Finally Admits It Has Never Heard of Good Burger

The problem here is immediately apparent to anyone who watched the Nickelodeon channel in the '90s. "Kel from Good Burger" is not, of course, an actual person, but instead a creation of Kel Mitchell, orange soda enthusiast and star of flagship Nickelodeon programs All That and Keenan & Kel.

The New York Times, which has won 114 Pulitzer Prizes for "excellence in journalism," did not address this glaring error in its Alex From Target story until today. The article is now affixed with the following correction:

New York Times Finally Admits It Has Never Heard of Good Burger

This is true: Kel Mitchell did not work at Good Burger as a teenager. Instead, he was a teenage actor in a film. This is a fact that could have been uncovered simply by googling the phrase "Good Burger," which is a fictional fast food chain. One is forced to wonder about the editing practices at the New York Times, a place that employs several people who just assumed Good Burger was a real place.

Kaufman's story now looks like this:

New York Times Finally Admits It Has Never Heard of Good Burger

Unfortunately, history remembers all sins.

[image via YouTube]

What Is That Hurricane-Like Storm Off the Coast of Florida?

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What Is That Hurricane-Like Storm Off the Coast of Florida?

An astute reader pointed out that there's a strange storm system sitting off the eastern coast of Florida that strongly resembles a hurricane on radar imagery. Even though it looks just like a hurricane, it's not even close to being one. Why is that? Let's take a look.

The storm looks really impressive on imagery from the Melbourne radar site. The following loop runs from around 1:30 PM to 2:30 PM Eastern, showing a very tight circulation at the surface complete with heavy rain bands spiraling away from the center:

What Is That Hurricane-Like Storm Off the Coast of Florida?

Here's the base velocity image from the same time, showing winds within the system. Red shows wind moving northeast, while green shows wind moving southwest. The area where the red and green are tightly wound together is the center of the low.

What Is That Hurricane-Like Storm Off the Coast of Florida?

On both radar and satellite imagery, this feature certainly looks like a tropical system, but that's about where the similarities end.

Right now, the storm is a strengthening extratropical cyclone—the type of low pressure systems that we see on a regular basis in the United States. The biggest difference between an extratropical cyclone and a tropical cyclone is that the former involves different air masses—they produce cold and warm fronts—while the latter stays warm and muggy the whole storm through.

A quick look at model forecast dew points confirms that there are different air masses rotating around this low pressure system, making this an extratropical cyclone. Cold dew points indicate dry air, while warm dew points indicate moist air. One of the runs of the HRRR weather model this afternoon shows dry air wrapping around the northwestern side of the system, while a warmer, moister air mass exists to its southeast.

What Is That Hurricane-Like Storm Off the Coast of Florida?

Tropical cyclones have a tropical air mass through and through—the entire storm is warm and humid from side to side, top to bottom. The Weather Prediction Center's latest surface analysis shows that there's a stationary front sitting through the center of the low, indicating one air mass to its west and one to its east.

What Is That Hurricane-Like Storm Off the Coast of Florida?

If the storm were able to shed its fronts, there's a strong argument to be made that this is on the brink of becoming Subtropical Storm Isaias—radar estimates show winds between 45 and 50 MPH around the center 5,000 feet above the ocean— but as long as those fronts are there, it is not a tropical (or subtropical) cyclone of any sort. It's just a cool feature bringing rain to the Sunshine State.

While it's unlikely that we'll see any tropical systems form again until next year, coastal residents shouldn't let their guards down yet: hurricane season doesn't officially end until November 30.

[Images: NASA / Gibson Ridge x2 / WeatherBELL, with notes by the author / WPC | h/t to Jenn321, thanks!]


You can follow the author on Twitter or send him an email.

Watch the Dick-Joke Filled First Trailer for Broad City Season Two

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Watch the Dick-Joke Filled First Trailer for Broad City Season Two

The finale of Broad City's debut season aired about half a year ago, but if you've spent the entire interim in bed, watching torrented copies of every episode on an endless loop (what a weird thing to do!), it feels like it's been much longer. Today, Comedy Central gave us a precious taste of season two.

Some observations: It looks like Abbi finally realizes—and then immediately bungles—her dream of leading a Soulstice class; we meet a woman who appears to be Illana's mom; Seth Rogen makes a cameo; and there exactly as many jokes about dicks and "titty chips" as you'd expect (plenty). The second season premieres in January 2015.

[h/t Vulture]

The Man Who Does The Impossible in Super Mario 64

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The Man Who Does The Impossible in Super Mario 64

Before the world knew him as Mario, Nintendo's iconic plumber had a simpler name: Jumpman. That name makes sense, when you think about it: Mario is defined by his ability to jump. But lately, I've become fascinated by the people who play—and beat—Super Mario 64 without jumping a single time.

Heck, sometimes they don't even use the joystick. Or buttons.

Over the years, hardcore Super Mario 64 players have found a few different ways to spice up their playthroughs of the classic Nintendo 64 platformer. Known as challenges, these special playthroughs impose rules that might sound absurd to the average Mario 64 player.

There's the "A Button Challenge," which requires players to beat a level with as few A button presses as possible. The A button, as you may recall, is the jump button in Super Mario 64. Arguably the most important button in the game! And while many players have attempted this challenge, one man, a gamer named Scott Buchanan, holds the most records for this type of play through. In dozens of different levels, Buchanan has figured out how to get a star without ever jumping at all.

It's the sort of thing you need to see to believe.

Two key things worth noting here: One, Mario makes heavy usage of Slide Attack, which is done by pressing B + the control stick. Most of Buchanan's playthroughs are like this—he uses every move in Mario's arsenal, such as his punches and kicks. And two, the only reason this is possible with zero jumps is because of a Lakitu that Mario kills around the 1:14 mark. Killing the Lakitu allows Mario to bounce onto a platform he wouldn't normally be able to reach, thus allowing Mario to finish the level without jumping. As the YouTube description explains:

This involves keeping Lakitu inactive at a low elevation by getting far away from him. If this were not done, Lakitu would ascend with Mario, never allowing Mario to fall onto him. I then lure Lakitu towards the glass block, and bounce on him to grab onto it.

This playthrough is the handiwork of Scott Buchanan, a twenty-year old computer science major who has been playing Super Mario 64 all his life. You may know him as the guy that collected the mythical "Impossible Coin," that Super Mario 64 coin nobody collected for 18 years. Or, you may know him as the man who told the world about that Super Mario 64 Goomba nobody has ever killed.

"I wasn't satisfied [with beating Super Mario 64 as a kid]– I wanted to beat it perfectly, namely by collecting the maximum coin score in each course," Buchanan recalled. "So I found a website ( http://www.sm64.com/) that listed every coin's location, and so I meticulously learned of each and every coin in the game, as well as infinite coin glitches."

This was the start of Buchanan's obsession with Mario 64. Where most people reminisce on their first ever game fondly, perhaps replay it from time to time, Buchanan wanted to pop open Mario 64's hood and see what makes it work. So, he picked up an emulator in an effort to see how far he could push the game.

"With an emulator, I could now test things with ease, use save states and hacks, and record myself," Buchanan explained. "This is when I started making videos. Using the power of the emulator, I could pick up where I failed on the console."

For some, this idea might sound sacrilegious. Surely manipulating a game with an emulator isn't as "pure" as picking up a controller and playing that way? But often, this conception of how a game "should" be played is based on ignorance of how tool-assisted runs of games function. While it's true that an emulator can accept button presses from a player on individual frames, actually figuring out and optimizing a run takes a lot of work, and a ton of knowledge of the inner-workings of the game in question.

"I put a lot of forethought into the challenge before I did anything," Buchanan told me.

As an example: a video like this, where Buchanan collects a star with no jumps, might only be two minutes long:

But figuring it out and doing the process might have taken him a couple of hours, if not more. One particular grueling run apparently took Buchanan two weeks of planning.

"The amount of time it takes to [tool-assisted speedrun] something really depends on how optimized you want it to be," Buchanan explained. "[It can mean] redoing a part over and over until it's as perfect as you want it to be. So for example, having Mario run at a specific angle for 10 frames, realizing he's slightly too far down, choosing a slightly higher angle, rerunning the 10 frames, reassess, and repeat. And you do this process at every step of the [tool-assisted speedrunning.]"

Some runs get so complicated that Buchanan ends up drawing blueprints, using mathematical calculations to figure out precisely how he's going to pull something off.

The Man Who Does The Impossible in Super Mario 64

The Man Who Does The Impossible in Super Mario 64

The Man Who Does The Impossible in Super Mario 64

In cases like these, picking up a controller and getting the star the "normal" way would have been way, way easier. And while it's true that the occasional usage of glitches makes certain feats look easy, Buchanan sometimes still needs to figure out how to use them. It's a process that requires precision and creativity. It's not like glitches are always lying around, just waiting to be reproduced. In the past, Buchanan has found glitches by problem solving, and asking himself: how can I use a level's attributes to help me beat it without ever jumping?

Here's a good example:

As Buchanan explains in the YouTube description for this video, he glitches out a level's water, ultimately letting him swim to an otherwise unattainable star:

I had been wondering if raising/lowering the water level could help me collect this star in 0 A presses, and then it suddenly hit me: what if I raised the water level to the maximum possible value? I theorized that if I did this, then the water level would actually overflow onto the lowest possible water level. Using hacks, I tested this and found it to be true. Consequently, I then raised the water level using TAS until it reached a very special water level, which I'm naming the "overflow water level," at which the water level oscillates between the highest water level and the lowest water level. I make use of this to ascend and descend in the town, thereby allowing me to collect the star in 0 A presses.

To raise the water, I make use of a glitch, which works as follows. The water in the town raises and lowers periodically. Whatever water level you unload the town on becomes the median water level for the next time you load the town. So if you consistently unload the town while the water is at the top of its cycle, then the water will gradually rise, and that's what I do in the video. The water level is stored as a 16 bit signed integer. Therefore, the maximum water level is:

7FFF (hex) = 0111111111111111 (binary) = 32767 (decimal)

If the water level rises one more unit, then it becomes the minimum water level, which is:

8000 (hex) = 1000000000000000 (binary) = -32768 (decimal)

Note that this is because it is a signed integer, stored using two's complement notation.

If some of that goes over your head, that's OK. The point is: this isn't like just selecting a cheat on a Gameshark. And even in instances where he makes heavy usage of things that sound game-breaking—like duplicating an enemy over and over again—not only is it entertaining to watch for the viewer, it still takes a work for Buchanan.

The run above is actually the "No Buttons Allowed" challenge, which is exactly what it sounds like. Obviously, the player can still use the joystick—that's not a button—and can also use glitches. Here we see Buchanan stomp on multiple clones of the same enemy, with the intention of bouncing off the enemy's head at an angle that allows him to hit a block that holds a star. The interesting thing about this is, even though Buchanan cloned an enemy—something which the average Mario 64 player might consider cheating—getting this scheme to work still wasn't easy.

"Moneybags are extremely stubborn to work with, and so it took MANY re-records to get them to go to climb higher up the hill consistently," Buchanan explained in the video description.

"It was especially difficult to transition the moneybag from the hill's slope to the flat surface above the hill, but I figured out that knocking it back with Mario's own body was the simplest way to do it. From there, it was a simple matter of moving the moneybag to the item block (without it falling into the water), and then duplicating it. Then to initiate the bouncing spree, I used the bounce from Mario's sitting position. Once the bouncing spree started, I had to move slowly so that I could activate the moneybags in front of me before bouncing on them."

"This is probably the most outrageous idea I've had that ended up actually working," Buchanan told me. "It took 4 hours to do, and during that time I couldn't know if it would work! It was such a relief to me when it did, especially since it was so cool to watch."

And in case you're still not convinced about the amount of planning even glitch runs like this can take, here's an excel spreadsheet that Buchanan used in a run where he cloned 63 Goombas, just to be able to beat the level with as few jumps as possible:

The Man Who Does The Impossible in Super Mario 64

Crazy.

In any case, just like the A Button Challenge, the No-Buttons-Allowed challenge requires tons of creativity on Buchanan's part. He'll figure out ways to kill enemies without jumping on them, or ways that glitches or taking damage can catapult him where he needs to be—whatever gets the job done.

Meanwhile, the "No Joystick Allowed" challenge may be more tedious to watch, but it's no less fascinating than both the challenges I've highlighted so far. In that type of challenge, Buchanan can make heavy use of normal jumps—but he can't reposition Mario using the joystick, which makes things more difficult. He still finds a way to do it, of course.

"I curse the day this genre was born," Buchanan said. "Basically, people in the comments of my no buttons videos said: 'Nice! Now do it without the joystick too!' Of course, that was said as a joke, because it would mean inputting absolutely nothing. But the more I thought about it, the more I realized that it might be possible to collect a star without using the joystick if we used all the other buttons to compensate."

Buchanan's love of Super Mario 64 is inspiring. Often, watching his videos tests my Mario literacy, and I don't mean simply because some glitches make me go, "what the fuck?" It's not uncommon for me to replay certain segments of his videos multiple times, wondering just how Mario did something—only to realize that, regardless of the dozens of hours I've spent playing the actual game, I don't actually know that much about it at all. That's when I realize that a player has so many possibilities when it comes to moving Mario that, for hardcore Super Mario 64 players, limiting themselves to only jumps is doing the game and its rich design a disservice. More than anything, Buchanan's work makes me feel empowered—with knowledge that lets me appreciate Super Mario 64 on a deeper level, while reinforcing the seductive idea that I don't have to play a game the way most people do.

I'll leave you with some of Buchanan's favorite challenge runs of Super Mario 64, along with his explanations for why these videos hold a special place in his heart.

In this one, I use a trick to build up a super high speed, then launch this speed, bounce on the scuttle bug, and collect the star. I like how there's a buildup of suspense, because the viewer doesn't know what's coming. And then in a very climactic finish, I release all this pent up speed at once. And at that moment, Dorrie, the door, the scuttle bug, the gap in the ground, and the star all lined up and I took advantage of it, using Dorrie for height, going through the door, bouncing on the scuttle bug, passing over the gap, and collecting the star.

This one definitely hits close to home, because I spent 8 hours TAS'ing it. The first 4 hours getting the bob-omb to the cage, and the second 4 hours using the bob-omb to get above and then into the cage. It was just such a novel idea I had to use the bob-omb's momentum. It's interesting to watch, but a pain to TAS. The bob-omb is so annoying to transport and keep from exploding, but I had to because I needed its momentum!

This one was really innovative on my part, as I fight big boo from on top of an item block. I have to first lure big boo to the item block, use him to get on it, raise him so I can fight him from my level, and then actually kill him. The testing for this one had so many revisions and dead ends, that it was great that it eventually ended up working!

You can check out more of Buchanan's challenge videos here.

Image by Sam Woolley.

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